Jump Man, now known as Mario, is one of the main characters from Super Mario Bros., the game that Super Mario Bros. Crossover is based on.


  • Pressing the Left or Right buttons will cause Mario to move left or right, and holding the Attack button while moving will cause Mario to run.
  • Pressing the Jump button will cause Mario to jump. This button is also used to swim while underwater.
  • While Mario has a Super Mushroom or a Fire Flower, pressing Down will cause him to crouch.
  • While Mario has a Fire Flower, pressing the Attack button will cause him to throw a fireball, with a maximum of two on the screen at one time.


  • This makes Mario and Luigi bigger, allowing them to break bricks by jumping into them from beneath.
Fire Flower
  • This gives Mario the ability to shoot fireballs.
    • Damage: 1000
  • Mario becomes invincible for a limited time.

Skins Currently in the Game Edit

  • Mario (8-bit, from Super Mario Bros.)
  • Mario (16-bit, from Super Mario Bros. in Super Mario All-Stars)
  • 33653
    Mario (8-bit, from Super Mario Bros. 2 USA)
  • Mario (16-bit, from Super Mario Bros. 2 (USA) in Super Mario All-Stars)
  • Mario (8-bit, from Super Mario Bros. 3)
  • Mario (16-bit, from Super Mario Bros. 3 in Super Mario All-Stars)
  • Mario (16-bit, from Super Mario World in Super Mario World)
  • Mario (GB, based on Super Mario Land 2: 6 Golden Coins)
  • Space Mario (GB, based on Super Mario Land 2: 6 Golden Coins)
  • Modern Mario (8-bit, based on Mario's modern design)
  • Mario (8-bit, based on Super Mario Bros. Special)
  • Mario (8-bit, inspired by Atari)
  • Toad (8-bit, from Super Mario Bros. 2 USA)
  • Toad (16-bit, from Super Mario Bros. 2 (USA) in Super Mario All-Stars)
  • Demon Prince (8-bit, from Demon Returns)
  • Demon Prince (16-bit, Super Demon Returns)

Mario TipsEdit

  • On amphibious Cheep Cheep levels, run as fast as you can and don't stop. Mario is the fastest runner, so you'll get this level done quick. You'll outrun any cheep cheep that doesn't hit your feet.

Original GameEdit

Mario originated from the arcade game Donkey Kong (1981) when he was known as Jump Man. He later reappeared in the arcade game Mario Bros. (1983) and Super Mario Bros. (1985) for the Nintendo Entertainment System, where Mario's physics in SMBC, as well as the level design, come from.

Differences From Original GameEdit

Any differences are bugs. See them here.